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mercredi 29 avril 2020

Huami is making an N95 mask that doesn’t interfere with face unlock on smartphones

In many countries around the world, there’s a culture of mask-wearing when you’re sick to prevent spreading the illness to others. With the ongoing COVID-19 pandemic, there are now many, many more people wearing face masks, especially in Western countries. Earlier this month, the U.S. CDC started to recommend that all individuals wear cloth face coverings when in public spaces. However, cloth face masks and surgical masks are not designed to filter very small particles in the air that could contain SARS-CoV-2. N95 filtering facepiece respirators (FFRs) are the standard for filtering infectious aerosols, but they’re in high demand around the world to protect healthcare workers. Regardless of whatever mask you choose to wear to protect yourself and others from COVID-19, there’s one thing they all have in common: interfering with face unlock on smartphones. Huami, the wearable device maker behind the Amazfit wearables, is working on a face mask that solves this problem.

Two weeks ago, we were approached by Huami regarding a new initiative they were working on called “Project uSmile:-)” The aim of the project is to ease the social effects of social distancing. Huami notes that traditional face masks block people from seeing the facial expressions and emotions of other people, impeding normal social interactions. To that end, the company announced that they were developing a product under “Project uSmile:-)” that will eventually go on sale, but they did not have a timeframe for when the product will be available. Today, Huami shared concept renders of this wearable device, which is a self-disinfecting respiratory face mask with a replaceable N95 filter.

The name of the Project is “Aeri” and the goal is to allow users to reveal their facial expressions and emotions while breathing safe air. As an added benefit, the Aeri mask is designed to not impede facial recognition on smartphones like the Apple iPhone and Google Pixel 4. Huami has created two concept designs, X and Y, that feature a clear anti-fog cover, a translucent frame, a replaceable filter pad, a ventilation fan, and a built-in UV light, among other components.

Concept X Renders. Source: Huami

The general idea of Project Aeri is pretty simple, but Huami’s concept has some pretty cool stuff going on. The face cover is clear, allowing for most of your face to be visible. Airflow is delivered through the replaceable filters on the sides of the mask. Maintaining airflow is especially important for keeping the mask clear from fog, which would block your facial features. The idea is that your face can remain visible for communicating your expressions to other people and to allow for biometric authentication to continue working.

Disinfecting UV lights activated when connected to a power supply. Left: Concept X. Right: Concept Y. Source: Huami.

The mask is made of soft and flexible materials so you can get a tight fit around your face. Many masks are made to be machine washable or disposable, but obviously a mask of this nature wouldn’t work like that. The Aeri masks use a built-in ultraviolet light emitter to self-disinfect. The UV lights are activated when the mask is not in use and connected to a power supply (over a USB-C port).

Concept Y Renders. Source: Huami

The Aeri masks are made to be adaptable as well. Users can swap in different filter attachments, such as a ventilation fan that can cool down the mask in hot and humid environments and an AQI sensor that can give real-time information on air quality, humidity, respiratory rate, and filter expiration. A removable eye protection visor can also be clipped onto the mask. The straps and filters can also be customized with various colors.

Now, Concept X and Concept Y, are, well, just concepts at this time. While Project Aeri sounds pretty cool, we can’t say for sure if these masks are actually as safe as regular N95 FFRs. For an N95 mask to be effective in healthcare settings, it needs to be fit properly and pass a respirator fit test. Project Aeri looks promising for the average user, though, and we’ll probably see more development in this space in the coming months and years.

The post Huami is making an N95 mask that doesn’t interfere with face unlock on smartphones appeared first on xda-developers.



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Google Home app may soon let you set a separate volume level for the Google Assistant

Google Home and Google Nest devices are more than just smart speakers and displays. They also serve as hubs where you can communicate with the Google Assistant and control your home to have them help you throughout the day. But one longstanding issue with these devices is the fact that the volume for spoken Assistant queries is the same level as other media. This means that if you’re blasting music at full volume, the Google Assistant will also yell at you at the same volume. Equally as annoying is the case when you lower the volume for Assistant only to find yourself unable to hear your music, podcast, or news. Google might be addressing this issue soon with a future update to the Google Home app.

A new setting has started to appear in the Google Home app for iOS devices which allows you to modify the Google Assistant’s volume independently of the device’s media volume. However, the feature doesn’t seem to be fully functional yet: Tweaking it doesn’t seem to have any effect on the Assistant’s loudness as per Android Police, and the setting also resets to the default value after going back to the app’s home screen. Google Home devices will probably need a software update in order for this feature to work. The feature has also not rolled out yet to the Android version of the app.

There is also an “Auto Assistant volume” box that you can toggle on or off, and this one does seem to work, albeit pretty randomly at the moment. This iOS rollout may be accidental since the feature doesn’t seem to be ready for prime time yet. Nonetheless, the (finalized) feature should roll out sooner or later, probably whenever we see it show up in the Android app. Owners of multiple Google Home and Nest devices should definitely keep an eye out this setting.

Google Home (Free, Google Play) →

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Your Phone app on Windows 10 tests controlling music playback on your Android device

If you have a Windows 10-powered computer, the Your Phone app can prove to be pretty useful: it allows for integrating your computer and your phone, allowing you to call people, message people, see notifications, and much more. The app is also constantly updated by Microsoft to further improve this integration and make it more seamless. Microsoft is now going to include a feature for controlling your phone’s music playback right from your computer.

The feature would allow you to control music currently streaming from your phone, whether we’re talking about locally downloaded music or streaming apps like Spotify, YouTube Music, or Apple Music, without needing to take away attention from your workflow or having to pick up your phone. Tracks, titles, and album art will remain synced between your computer and your phone, and you’ll be able to skip tracks, pause and resume music, and more. You can also change the music source right from your computer by using the dropdown menu in the audio player.

In order to use this feature, you’ll need a PC running Windows 10 (October 2018 update or later), an Android Phone running Android 7.0 Nougat or later, and an app that supports music controls (so pretty much any modern music streaming/playback app). Additionally, whatever music player you’re using must have notifications enabled since that’s what the Your Phone app will be using for controlling music.

The feature in its current state still has a couple of bugs and issues, such as the fact that the “back” button can either do the previous track or rewind track depending on the app. Additionally, YouTube video controls and Audible are currently not supported by this feature.

The feature is currently rolling out right now to people using Windows Insider builds, so it is possible that it will take a few days to show up in the Your Phone app on your computer.

Your Phone Companion - Link to Windows (Free, Google Play) →


Source: Windows Blog

The post Your Phone app on Windows 10 tests controlling music playback on your Android device appeared first on xda-developers.



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Fairphone partners with /e/ to ship the Fairphone 3 with a Google-free OS

Electronic waste is a major issue caused in part by the unwillingness of consumer electronics companies to support their devices for more than just a few years. Many Android smartphone makers only provide software support for 3 years, and only a handful of companies make smartphones that are easy to repair. That’s why 3 people came together in early 2013 to found Fairphone, a company that designs smartphones with their environmental and social impacts in mind. Their smartphones are generally easily repairable and have an abundance of parts available on demand. The company has released three smartphones so far: the Fairphone 1, Fairphone 2, and Fairphone 3. The Fairphone 3 launched in mid-2019 with Android 9 Pie and Google Mobile Services on board, but the company also promotes open-source development for those who want to move away from the Google ecosystem. Now, you can buy the Fairphone 3 with a Google-free OS pre-installed.

Fairphone has partnered with /e/, a company that develops an AOSP-based custom ROM for users who want to run Android without Google’s apps and services on board. /e/ supports a range of mostly older Android smartphones on the market as their work is largely based on LineageOS, the most popular, community-led AOSP-based custom ROM. While LineageOS is already fairly Google-free by nature, /e/ makes a handful of additional tweaks such as disabling the default Google DNS, using a different captive portal URL, and most importantly, including microG support so users can still enjoy some applications that rely on APIs (namely location) from Google Play Services. /e/ also bundles many alternative applications to Google apps, some of which are based on LineageOS’ open source offerings or other open-source projects. The point of /e/ is not to provide a fully FOSS experience, but rather to provide a usable, Google-free Android experience.

To that end, the company sells devices with /e/ pre-installed so users won’t have to mess with ADB and fastboot commands to get a Google-free experience. Their latest offering is the Fairphone 3, which normally retails for €450.00 but costs €479.90 if you buy it with /e/ pre-installed, with the same 2 year warranty and 14 day return policy that Fairphone offers. Existing owners of the FP3 can manually flash /e/ for free, but buying the device with /e/ pre-installed will simply be easier for the average user. /e/ will handle software updates for the device if you buy this version of the device.

Pre-order the Fairphone 3 with /e/

The one thing we have to wait to see is whether /e/ can keep the device updated with newer Android OS releases. The LineageOS maintainer for the Fairphone 2, for example, has ported LineageOS 17.1 based on Android 10 to the device even though Fairphone themselves had to end support with Android 7.1 Nougat. Because Fairphone uses Snapdragon processors in their devices, it’s difficult for them to upgrade their phones after Qualcomm ends BSP support. Third-party Android OSes like LineageOS are able to maintain device support for years past the intended EOL thanks to the hard work of talented developers, and we hope the same will be true for the Fairphone 3 under the helm of /e/.

The post Fairphone partners with /e/ to ship the Fairphone 3 with a Google-free OS appeared first on xda-developers.



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YouTube for Android TV adopts AV1 video codec in certain devices

News about video codecs may not seem particularly exciting to most users, but they can make a huge impact on our media consumption without us even realizing it. That’s especially true since we’re all stuck at home using the Internet to do online classes, watch TV shows and movies from Netflix, or go down the YouTube rabbit hole. Each of the companies behind your favorite online video service carefully considered which video codec to use to encode their videos to optimize the size without sacrificing heavily on quality or power consumption for the end-user. One video codec that has seen a lot of support from enthusiasts lately is the royalty-free AV1 codec which Google has implemented for some YouTube videos and Google Duo video calls. Now, Google is adding support for watching videos encoded in AV1 in the latest version of the YouTube app for Android TV devices.

The AV1 codec is great for media streams; it allows for higher-quality video at smaller file sizes compared to comparable codecs, reducing bandwidth usage for both the service and the user. The catch here, though, is that there aren’t many SoCs that are capable of hardware-accelerated AV1 decoding. Most SoCs in use on smartphones and Android TV boxes rely on software decoding for videos encoded in AV1, which can be taxing on the CPU and lead to higher power consumption. On the smartphone side, only the MediaTek Dimensity 1000 is capable of decoding AV1, while only a handful of recent SoCs used in Android TV devices support hardware-accelerated AV1 decoding. Those include Broadcom’s bcm72190/72180 and Realtek’s RTD1311/RTD1319.

The changelog for the YouTube for Android TV update does mention that the feature is only available for “supported devices”, suggesting that there may be a whitelist of devices in play.

If you have an Android TV device with a supported chipset, then you can try to download the YouTube update to see whether you’re able to stream videos encoded in AV1. The update is now rolling out through Google Play, but if you don’t see it, then you can also sideload it from APKMirror.

YouTube for Android TV (Free, Google Play) →

The post YouTube for Android TV adopts AV1 video codec in certain devices appeared first on xda-developers.



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Samsung Galaxy S20 and Galaxy Fold receive updates with May 2020 security patches

Remember when Samsung rolled out the January 2020 security patches to a bunch of phones even before Google published the corresponding security bulletin? There was no voodoo involved, though, as Android Partners are usually notified of all Android framework issues and Linux kernel issues at least 30 days before the bulletin is made public. Nevertheless, Samsung should be appreciated for integrating those patches on top of a heavy Android skin like One UI and pushing the OTA across the globe long before other OEMs. In fact, the company has done it again – the Galaxy S20 lineup and the Galaxy Fold are now receiving the May 2020 security patches.

Galaxy S20 XDA Forums ||| Galaxy Fold XDA Forums

Tagged with the version number G98xxXXS2ATD5, the software update for the Galaxy S20 series is intended for the Exynos-powered international variants. Apart from a bump in the Android security patch level, the new build also introduces a new bootloader (v2), which is enough to prevent downgrade attempts via manual flashing. The official changelog doesn’t mention anything other than the new security patches, which makes it rather distinct from the other two bug fix updates (ATD1 and ATD3) that arrived in the month of April for these phones.

galaxy_s20_atd5_may_2020_patch

The Galaxy Fold, on the other hand, has received a pretty significant update. As reported by SamMobile, Samsung backported various Galaxy S20 camera features, such as Pro mode in video recording and custom camera filters in the new build (F900FXXU3BTDD), which also features the May 2020 security patches. This is the first OTA since the long-anticipated Android 10/One UI 2.1 update for the Galaxy Fold, and it is currently rolling out in France.

Samsung has yet to publish the details of the May 2020 security bulletin on their site. The updates are rolling out in batches, but you can skip the queue and download the new firmware packages directly from the Samsung update server using Frija.

Thanks to XDA Senior Member west2cool for the screenshot!


Source 1: SamMobile | Source 2: Samfrew

The post Samsung Galaxy S20 and Galaxy Fold receive updates with May 2020 security patches appeared first on xda-developers.



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Xiaomi releases a GPU driver update for its Snapdragon 865 devices on its Chinese app store

When Qualcomm announced the Snapdragon 865 mobile platform back in December, one of the most interesting new “Snapdragon Elite Gaming” features they introduced was updateable GPU drivers. Normally, GPU driver updates are contained within OTA updates sent to users, meaning the user has to wait for an OTA update to roll out before they can get updated drivers. With the Snapdragon 765 and Snapdragon 865, Qualcomm worked to make it possible for OEMs to distribute GPU driver updates through an app store. The first OEM to take advantage of this feature appears to be Xiaomi as the company has released an Adreno 650 GPU driver update on its Chinese app store.

Xiaomi recently uploaded an application called “GPU Driver Updater” on its Chinese app store. The app, with the package name “com.xiaomi.ugd,” is intended to update the Adreno 650 GPU found in the Xiaomi Mi 10, Xiaomi Mi 10 Pro, and Redmi K30 Pro powered by the Qualcomm Snapdragon 865 SoC. The update brings optimizations to several games including PUBG Mobile, Fortnite, and Honkai Impact 3rd. Updates to OpenGL ES and Vulkan are also contained within the GPU driver update.

We got our hands on the GPU Driver Updater APK to see what it contains. The APK, as expected, mostly contains updated GPU driver libraries from Qualcomm for the Snapdragon 865 (code-named “kona”.)

Qualcomm Snapdragon 865 GPU driver update

We reviewed documentation that details how OEMs are supposed to enable updateable GPU drivers on their devices. In summary, OEMs grab an empty signed pre-release driver APK from Qualcomm, unpack and resign this APK using a unique package name, place the package in /vendor/apps, set a few system properties, add new games to the whitelist, modify the Settings app to include the GPU driver updater in the preference list, and enable the new driver in Game Driver Preferences in Developer Options. We don’t know exactly what the whitelist is for, but it’s possible that only whitelisted packages can work with the updated GPU libraries. Based on what I’ve read, it’s unclear why these updateable GPU drivers can’t be offered by Qualcomm themselves rather than the OEM. Still, it seems that Qualcomm has made it really simple for OEMs to implement, so hopefully, we’ll see more OEMs implement updateable GPU drivers for their Snapdragon 765 and Snapdragon 865 devices.

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