LightBlog

lundi 18 mai 2020

MediaTek unveils the Dimensity 820, a 5G SoC for upper mid-range smartphones

Today, Taiwanese chipset maker MediaTek expanded its upper mid-range SoC lineup with the launch of MediaTek Dimensity 820. The Dimensity 820 succeeds the Dimensity 800 which the company unveiled earlier this year at CES 2020 (however it hasn’t appeared on a commercial phone yet) and slots in between the flagship Dimensity 1000 series and the gaming-focused Helio G90 series. The new chipset brings along faster CPU and GPU performance, support for 120Hz panels, and an improved ISP.

The Dimensity 820 is built on TSMC’s 7nm FinFET‌ process and uses the same CPU microarchitecture as the previous SoC, employing eight ARM cores in a big.LITTLE‌ arrangement. MediaTek was rather conservative about setting the clock speed of performance cores on the Dimensity 800 — especially considering the power efficiency of the 7nm process node. The company is targeting much higher frequency this time around with all four ARM Cortex-A76 performance cores clocked at 2.6GHz, up from 2.0GHz clock speed on the Dimensity 800. MediaTek isn’t detailing whether this boost comes at the cost of efficiency but this jump does give the chipset an edge over the Snapdragon 765G in terms of raw CPU power. What hasn’t changed are the four ARM‌ Cortex-A55 efficiency cores which run at the same 2.0GHz frequency.

SoC Dimensity 800 Dimensity 820 Snapdragon 765G
CPU 4x ARM Cortex-A76 @ 2.0GHz

4x ARM Cortex-A55 @ 2.0GHz

4x ARM Cortex-A76 @ 2.6GHz

4x ARM Cortex-A55 @ 2.0GHz

1x Kryo 475 (ARM Cortex-A76-based) Prime core @ 2.4GHz

1x Kryo 475 (ARM Cortex-A76-based) Performance core @ 2.2GHz

6x ARM Cortex-A55 @ 1.8GHz

GPU ARM Mali G57 (4x cores) ARM Mali G57 (5x cores) Adreno 620
Memory LPDDR4X LPDDR4X LPDDR4X
NPU/APU
  • MediaTek APU 3.0
  • Up to 2.4TOPs AI performance
  • MediaTek APU 3.0
  • Up to 2.4TOPs AI performance
  • Hexagon 696
  • Tensor Accelerator
  • Hexagon Vector eXtensions
  • Up to 5.5 TOPS AI performance (combined CPU+ GPU+Tensor+HVX)
ISP
  • Imagiq ISP
  • 1x 64MP or 32MP+16MP
  • Imagiq 5.0 ISP
  • 1x 80MP
  • Four concurrent cameras
  • Spectra 355 ISP
  • 1x 192MP or 2x 22MP with ZSL
Encode/Decode
H.264,  H.265 (HEVC),  VP-9
H.264, H.265 (HEVC), VP-9 H.264, H.265 (HEVC), VP9
Modem
  • Integrated 5G modem
  • 5G Sub-6GHz
  • Integrated 5G modem
  • 5G Sub-6GHz
  • X52 integrated modem
  • 5G Sub-6GHz
  • mmWave
Fabrication process TSMC 7nm TSMC 7nm Samsung 7nm

On the GPU‌ side, the Dimensity 820 utilizes a 5 core variant of the ARM Mali-G57 GPU, a minor bump over the 4 core variant of the Dimensity 800. For an improved gaming experience, MediaTek’s HyerEngine 2.0 is also on board which provides a range of software-based enhancements for better graphics performance including intelligent allocation of CPU, GPU and memory, network latency optimizations, call and data concurrency, enhanced HDR‌ visuals and more.

Another area where the new chipset brings a notable upgrade is the support for high refresh rate panels. While the Dimensity 800 supported high refresh panels, it could only handle FHD+ displays at a 90Hz refresh rate. Dimensity 820, on the other hand, supports driving FHD+ displays at up to 120Hz refresh rates. Moreover, the SoC also supports MiraVision display enhancement technology that offers OEMs to implement various software-based features to improve the viewing experience. These enhancements include the ability to upscale low-res content to Full HD, HDR‌10 Remapping, blue light filter, and brightness dimmer for better nighttime reading experience and ClearMotion feature that automatically converts standard 24/30fps content to 60 or 120fps on supported displays.

The Image Signal Processor (ISP), which MediaTek calls Imagiq 5.0, also sees an upgrade with the chipset now supporting up to 80MP camera sensors, up from 64MP camera support on the Dimensity 800,  and four concurrent cameras. The Imagiq 5.0 also promises Action Camera-grade Electronic Image Stabilization (EIS), multi-frame 4K HDR‌ video recording, real-time video bokeh, and improved noise reduction.

Just like other SoCs in the Dimensity portfolio, the MediaTek Dimensity 820 also features an integrated 5G modem with support for both Standalone (SA) and Non-standalone (NSA) Sub-6GHz networks. The modem supports 5G Carrier Aggregation, dual SIM standby, Dynamic Spectrum Sharing (DSS), and Voice Over New Radio (VoNR) on both SIMs.

Xiaomi was on stage during the announcement, announcing that the Redmi 10X will be one of the first phones to be powered by the MediaTek Dimensity 820 SoC.

The post MediaTek unveils the Dimensity 820, a 5G SoC for upper mid-range smartphones appeared first on xda-developers.



from xda-developers https://ift.tt/2WFGT2L
via IFTTT

Ubisoft sues Google and Apple for hosting Alibaba’s Rainbow Six Siege clone

For every popular game out there, there’s an equally popular rip-off that eventually ends up getting sued by the original publisher. But we’ve hardly ever heard of a publisher suing the platform hosting the offending title. Well, that’s exactly what’s happening in the case of Alibaba’s Rainbow Six: Siege clone. According to a recent report from Bloomberg, Ubisoft has sued Google and Apple for hosting Alibaba’s ‘Area F2’ which is claimed to be a near-identical clone of Rainbox Six: Siege.

For the unaware, Area F2 is a game published by Alibaba Group Holdings Ltd’s Ejoy.com which was released in the U.S. late last month. Ubisoft alleges that the game is a “near carbon copy” of Rainbow Six: Siege and that can’t “seriously be disputed.” The original game has over 55 million registered players around the world, according to Ubisoft’s copyright infringement lawsuit and it’s played by over 3 million people each day. Rainbow Six: Siege (R6S) is also played as a competitive “esport” and has both professional and semi-professional teams competing for millions of dollars in prizes.

Area F2 — Screenshots from the Google Play Store

In a statement regarding the matter, Ubisoft said, “R6S is among the most popular competitive multiplayer games in the world, and is among Ubisoft’s most valuable intellectual properties…Virtually every aspect of AF2 is copied from R6S, from the operator selection screen to the final scoring screen, and everything in between.” Due to this, the company had previously notified Apple and Google that Area F2 is infringing its copyrights, but the companies refused to remove the game from the Google Play Store and Apple App Store. This eventually led to Ubisoft suing both Apple and Google, accusing the companies of selling a ripoff of R6S on their respective platforms. Keep in mind that both the stores keep a cut out of every IAP, so they are earning revenue from hosting Area F2.

Rainbow Six: Siege — Screenshots from the Steam Store

As of now, representatives from Google have offered no comment on the lawsuit. On the other hand, Alibaba and Apple didn’t respond to requests for comment made after regular business hours.


Area F2 - Global Launch (Free+, Google Play) →

Via: Bloomberg

The post Ubisoft sues Google and Apple for hosting Alibaba’s Rainbow Six Siege clone appeared first on xda-developers.



from xda-developers https://ift.tt/36kohc5
via IFTTT

dimanche 17 mai 2020

Facebook is reportedly being investigated by India over WhatsApp Pay

Facebook-owned WhatsApp has been trying to enter the payments space in India for quite a while now. We first found signs of a new payments feature in the app all the way back in 2017 and the feature briefly rolled out to a small number of users back in 2018. However, due to data localization issues with the National Payments Corporation of India (NPCI), a wider rollout was pushed back indefinitely. The company has since been in constant talks with the government, with Facebook’s Mark Zuckerberg even assuring that the payments service will be launched in India soon. Despite Zuckerberg’s assurances, late last year the Reserve Bank of India directed the Supreme Court that WhatsApp Pay was still not compliant with India’s data localization norms and asked the NPCI to stop its rollout.

Earlier this year, WhatsApp finally managed to cross all the hurdles and received regulatory approval to launch its payments platform in the country. In preparation for the home stretch, the company planned to launch a pilot run to extend the payments feature to 10 million users, with a nation-wide rollout scheduled for later this year. But as a recent report from Reuters points out, WhatsApp now has another major hurdle to overcome before it can reach the finish line.

According to three people familiar with the matter, the Competition Commission of India (CCI) is currently reviewing a complaint filed in mid-March which alleges that WhatsApp is abusing its market position in the country by offering the digital payments facility within its messaging app that has a user base of around 400 million users in the country. This is expected to give WhatsApp a significant edge over the competition, like Google Pay and PayTM, which the complainant deems unfair. The CCI can now order its investigations arm to conduct a wider probe into the allegations or throw out the case if it finds no merit in it.

One of the three sources further revealed that, “The case is in inital stages…senior members of CCI are reviewing it but a final decision hasn’t been reached.” The second source added that due to the fact that WhatsApp’s messenger service and its payments feature are bundled together, it could harm competition and violate the country’s antitrust laws. It’s also worth noting that while the antitrust case has been filed against both Facebook and WhatsApp, the complainant has urged the CCI to investigate only WhatsApp. We currently have no official information from WhatsApp, Facebook, or the CCI regarding the matter.


Source: Reuters

The post Facebook is reportedly being investigated by India over WhatsApp Pay appeared first on xda-developers.



from xda-developers https://ift.tt/2LECxm9
via IFTTT

[Giveaway] This Android app brings back widgets to your lockscreen

Even in 2020 Android devices running Android 10 can party like it’s 1999 2013 with Lockscreen Widgets by XDA Recognized Developer/Contributor Zachary Wander (Zacharee1). As the name suggests, the app restores the ability from Android 4.4 KitKat and before to add widgets to the Android lockscreen. It works on any Android device running Android 5.1 Lollipop and later!

After installing the app and opening it, it’ll walk you through some tutorial screens and prompt you to grant accessibility and notification access permissions. No personal data is collected so it’s safe to grant those permissions. The Accessibility Service privilege is necessary to grant as it’s what allows the app to display an overlay on top of the lockscreen. The notification listener privilege is only needed if you want the app to hide the widget whenever notifications are displayed.

Then once you’ve granted those permissions, go to your lockscreen and you’ll see a “+” sign, which opens the list of available widgets when you tap on it. After adding a widget, you can also resize it, move it around, or remove it when you open the editor by pressing on the widget with two fingers simultaneously. If you add multiple widgets, you’ll be able to simply swipe right or left between them. If you want to add even more widgets, simply swipe the widget carousal until you reach the last page—the + button will always be there.

In the gallery below you can see screenshots that show the Google News widget on the lockscreen. These screenshots were made on our OPPO Find X2 Pro running ColorOS 7.1, but the app was also tested on a Google Pixel 4 running Android 10 and a Samsung Galaxy Note 9 running One UI 2.0 based on Android 10 and a OnePlus 6T running OxygenOS 10 based on Android 10.

You can also choose to make the background of the lockscreen widget opaque in case you want to overlay parts of the original lockscreen. You can also enable the aforementioned ability to hide the widget frame when you have a pending notification, though this requires that you enable the app’s notification listener.

You can read more about Lockscreen Widgets in the dedicated forum thread or peruse the source code in the app’s GitHub repository. The app normally sets you back $1.49 but we have 50 promotional codes to give away, courtesy of the developer. We will be posting these codes 10 at a time in the comments section on each hour. To redeem a code, open the Google Play Store then select “Redeem” at the bottom of the sidebar menu.

Lockscreen Widgets ($1.49, Google Play) →

The post [Giveaway] This Android app brings back widgets to your lockscreen appeared first on xda-developers.



from xda-developers https://ift.tt/3bGP6bo
via IFTTT

Wavelet is an Android app that can make your headphones sound much better with automatic EQ

Apps or mods that significantly improve the sound quality of your Android device often require root access, but that is not the case for Wavelet, an app developed by XDA Senior Member pittvandewitt. While the app is designed primarily for headphones, I’ve found its benefits extend to the phone’s speakers and even my car’s stereo over Bluetooth.

Wavelet features

The main features of Wavelet mentioned in the app’s accompanying XDA Forums thread are as follows:

  • You can use AutoEq to equalize your headphones to the Harman standard. The graph visualizes the compensation applied.
  • There’s a 9 band graphical equalizer you can use to fine-tune the result or set up when your headphones don’t appear to be available in the database.
  • The effects section offers effects such as bass boost, virtualization, and reverberation. There’s a bass tuner option too to give your beats that little extra thump, or reduce bass if you’re not a basshead.
  • At the bottom, you can find the gain controls. There’s a limiter allowing you to reduce dynamic range and a channel balance feature for when you find one channel playing too loud or if you just want to reduce the overall output volume.

For an easy-to-understand explanation of the features including Legacy mode, AutoEq, Graphic equalizer, Bass boost, Reverberation, Virtualizer, Bass tuner, Limiter, and Channel balance it’s highly recommended that you consult the Wavelet guide on GitHub. For the purposes of this article, I’ll summarize the guide and provide relevant screenshots. Legacy mode, AutoEq, Graphic equalizer, and Channel balance come standard while unlocking the Reverberation, Virtualizer, and Bass tuner effects will require an in-app purchase of $5.49.

Make your headphones sound better with Wavelet

Legacy mode

Legacy mode is a limited-functionality mode that offers maximum compatibility. Depending on your device manufacturer’s audio framework implementation, it should work with most music apps that come preinstalled on your phone. Examples of apps it should be compatible with include Tidal, YouTube, Soundcloud, Qobuz, Neutron, and PowerAmp.

Most major music apps such as Spotify, YouTube Music, Shuttle, Phonograph, and Google Play Music will open their own global audio sessions which Wavelet automatically uses, so you won’t need legacy mode for these (thus it’s turned off by default). In my experience, SiriusXM’s Android app also works without needing legacy mode. Below is an example of how the legacy mode works: In Google Play Music (which as I mentioned doesn’t need legacy mode as the left screenshot shows), the Reverberation and Limiter features are disabled (right screenshot).

AutoEq: the backbone of Wavelet headphone optimization

The basis of Wavelet’s ability to optimize equalization to your particular headphones is a database of over 2,300 sound profiles tailored to specific brands published in GitHub by a developer named jaakkopasanen (if GitHub isn’t your native language you can read more about this database on Medium or Reddit). Though my headphones are a cheap USB-C set not recognized by the AutoEq database, for the purposes of this article I selected the Harman Kardon NC profile. Once you start typing in the search field (first screenshot) a list of headphone profiles will appear (second screenshot) and you’ll see its optimized AutoEq graph (third screenshot).

Make your headphones sound better with Wavelet Make your headphones sound better with Wavelet Make your headphones sound better with Wavelet

When we asked pittvandewitt how this feature would interest a regular user he said the following:

“Most audiophiles strive to obtain a sound that reproduces their audio as true as possible. To achieve this, you need a capable audio setup. If this setup measures neutral, I don’t think every audiophile would approve AutoEq or equalization in general, as applying signal processing might introduce audible distortion.

But in many cases, setups don’t measure very neutral. For example there’s a ‘house sound’ that some audio companies apply, to make customers know that they’re listening to a Sennheiser or a Beyerdynamic headphone, just to name a few. And unfortunately there are many headphones that just don’t measure that great. This translates into a skewed tonality.

In this majority of cases AutoEq offers a great solution to this problem by correcting the frequency response to the Harman target. This target is considered neutral and is developed to provide a standard to show how a headphone measures to simulate good speakers in a good (acoustic) room. A neutral sound signature turns out to be the generally most appreciated sound signature for headphones. Having the benefits of a corrected frequency response is much greater than the (inaudible) distortion that comes with it in my opinion. Especially when using an Android device and not a full-size audio stack.

I think most users who have done some research on how their headphone sounds like before buying it, would recognize the problem I just described. If you’re one of these people or care about sound quality in general, Wavelet could offer great value for sure. And it would be great if the application manages to introduce new people to audio tuning in general.”

Graphic equalizer

Wavelet comes with a 9-band graphic equalizer you can use in case your headphones aren’t listed in the AutoEq database or for some reason you want to further customize the audio optimization. It includes a number of presets (first screenshot below) such as Flat, Bass Boost, Treble Boost, Loudness, and Vocal boost (the second screenshot shows what the Vocal boost equalizer curve looks like) among others. If none of the presets work to your satisfaction, you can tap on “Personal” at the bottom of the list and adjust each band manually (third and fourth screenshots).

Make your headphones sound better with Wavelet Make your headphones sound better with Wavelet

Reverberation

As mentioned in the guide on GitHub, Reverberation mimics the effect of sound waves bouncing off the walls from a room you would be listening in. For example, even if you’re listening in your bedroom, you can make your music sound like it’s being played in a large hall. In the first screenshot below, you can see the default “Small room” – when you tap on the preset, the full list appears (second screenshot).

Virtualizer

When listening in stereo, virtualization makes it seem as if the speakers are further apart as you slide the scale higher.

Bass tuner

The Bass tuner allows you to boost or reduce the bass more precisely, allowing you to limit the effect to frequency bands below the threshold (cutoff frequency) of your choice and set a positive (boost) or negative (reduction) post-gain value.

Limiter

Do you have a playlist in which the songs play at different volumes? This is common in apps like YouTube Music and Google Play Music, and there may be unpleasant volume spikes within a given song. The Limiter feature lets you level off the audio stream via 5 different settings: Attack time (how many milliseconds before the Limiter kicks in), Release time (how long the effect is active), Ratio (effect strength), Threshold (how loud will you let the volume get before the Limiter activates), and Post-gain (which allows you to compensate for volume changes caused by your Ratio and Threshold settings).

Channel balance

Channel balance allows you to adjust the left and right channels to compensate for being unable to sit in the center of your speaker setup or when your right and left headphones have different impedance values or for any other reason there’s a left-right imbalance in your audio stream.

Optimizing audio without root in Wavelet

Most audio-optimization mods here at XDA require root which, in turn, usually requires an unlocked bootloader. However, as Wavelet proves, it is possible to achieve great results on a stock unrooted setup. When we asked pittvandewitt how the app achieves this, he basically said Google already has the needed software libraries available in stock Android and has had most of them since Gingerbread. However, he did mention one key library called DynamicsProcessing which is relatively new. Hence the XDA Forums thread mentions that the app requires Android 9.0 Pie or later. As I haven’t gotten around to rooting my Pixel 3 (and probably won’t any time soon), I especially appreciated this functionality.

In my time with Wavelet using the Google Play Music, YouTube Music, Spotify, and SiriusXM apps on my headphones, phone speakers, and Bluetooth car stereo, I’ve found these optimizations to be quite effective. In the past, I’ve used some of the more popular root-required mods available in our forums on phones running custom ROMs, but Wavelet was both easier to use and usually more effective in improving my phone’s sound quality. I also found the $5.49 pro key (in-app purchase) to be well worth the price. Also, I found the GitHub guide to be very useful and somewhat easy to understand, though if you have any further questions you will likely find the answers you seek in the XDA Forums thread.

Wavelet: Headphone specific equalization (Free+, Google Play) →

The post Wavelet is an Android app that can make your headphones sound much better with automatic EQ appeared first on xda-developers.



from xda-developers https://ift.tt/3dU6Jpz
via IFTTT

[Discussion] Do you think the Pixel 4a can save Google’s smartphone business?

The Pixel 4a has been a hot topic this past week. We learned that the launch may be delayed until June, a YouTuber who already has the phone did a performance review, and to top it all off, we got our hands on 16 wallpapers from the Pixel 4a that you can download. The biggest Google story of the week, however, gave us some insight into how the “a” series is doing for the company.

In case you missed it, a report outlined the exit of Google engineer Marc Levoy, a man who was instrumental in the development of the key features of the Google Camera app and thus the Pixel series’ photography prowess. That report also included some interesting information from IDC about Pixel sales numbers. The Pixel 4 was basically a flop as Google is estimated to have only sold 2 million units in the first two quarters of sales, but perhaps the most surprising revelation was that the Pixel 3a series sold fewer units than the Pixel 3 series did in their respective first two quarters of salesIDC estimates that the Pixel 3 series sold about 3.5 million units compared to 3 million units of the Pixel 3a series in the same timeframe.

This is shocking for a couple of reasons, as pointed out by Dan Seifert of The Verge. Many people in the tech community were convinced the Pixel 3a would fly off the shelves. After all, how could a $400 phone with Google’s software and camera not be a hit? There was also a general sense from Google that the Pixel 3a changed things for the company’s smartphone market share, and there were also initial reports that Google was gaining ground in the U.S. smartphone market on the back of the 3a. These estimated sales numbers from IDC, however, indicate the Pixel 3a was decidedly not the clear winner that everyone assumed it was.

Google Pixel 4a Forums

So what does all of this have to do with the Pixel 4a? In our view, it really changes the expectations for this launch. While the main Pixel series has never sold exceptionally well, the “a” series was hyped up to be Google’s breadwinner. Like the Pixel 3a, the 4a sounds great on paper, especially if the rumored $349 price for the 128GB storage variant is true. But now the idea of the Pixel 4a making waves seems unlikely.

Many people argue that the Pixel series is not all about sales numbers for Google. Instead, it’s about building a reputation of what Android on a smartphone should be like, putting Google services on the company’s own vision of hardware, and experimenting with crazy new software features. In many regards, they’ve been able to achieve all of that. People do generally recognize “Google phones” for having great cameras and widely praise Google for taking the security of their devices seriously. Ultimately, though, no company can continue to make products that people simply aren’t buying. If Google’s assumed “successes” are actually doing worse than its failures, then what does that say about the future of Pixel phones?

The average consumer in the U.S. (where Google products are most popular) likely still won’t be that interested in sub-$400 smartphones, especially since carrier deals and exclusives drive sales. We also don’t know exactly how the economic fallout of COVID-19 will affect sales, though Counterpoint Research believes that Q2 2020 sales will largely be driven by smartphones in the mid-level segment, which we can arguably slot the Pixel 4a into. Strategy Analytics estimates that the Samsung Galaxy A51 was the best-selling Android smartphone of Q1 2020 and that phone is widely considered to be the Pixel 4a’s primary Android competitor. But the Pixel 4a’s position as an affordable and competitive mid-range smartphone is only undeniable in the U.S. market.

In Europe and Asia, the Pixel 4a will have a much harder time competing with the many decent mid-range options from not just Samsung but also Xiaomi, OPPO, Realme, and others. In India, the Pixel 3a launched at a price of ₹39,999, or about ~$527, which is fairly close to the price of the base OnePlus 8 in the country. The reason for why the Pixel 3a’s Indian price is so high is because of import taxes, but this just goes to show the kind of competitive hurdles that Google needs to overcome outside of the U.S.

All of this paints a pretty grim picture for a device that has yet to be made official.

What are your thoughts on the Pixel 4a’s outlook and the future of the Pixel series?

The post [Discussion] Do you think the Pixel 4a can save Google’s smartphone business? appeared first on xda-developers.



from xda-developers https://ift.tt/2Tb6Zc0
via IFTTT

Huawei announces a new P40 Lite with the 5G Kirin 820, 64MP camera, and 40W charging

Huawei has just announced a new phone in its P40 series of smartphones: The Huawei P40 Lite 5G, an upgraded version of the Huawei P40 Lite that the company launched two months ago. The Huawei P40 Lite 5G brings along upgraded silicon, a better primary camera, and of course, 5G support.

The phone features a 6.5-inch LTPS LCD panel with HDR 10 support at Full HD+ (1080 x 2400) resolution. On the inside, the phone is powered by the new HiSilicon Kirin 820 5G octa-core chipset (compared to the Kirin 810 on the previous model) coupled with up to 6GB RAM and 128GB of UFS‌ 2.1 storage. On the back, the phone features a quad camera setup comprised of a 64MP‌ f/1.8 primary camera (compared to the 48MP camera on the previous model), an 8MP‌ ultra-wide camera, a 2MP macro lens, and a 2MP depth sensor. On the front, it has a 16MP f/2.0 selfie shooter.

Specification Huawei P40 Lite 5G
Dimensions and Weight
  • 162.31 x 75 x 8.58 mm
  • 189g
Display
  • 6.5″ FHD+ (2400 x 1080) LTPS LCD;
  • Hole-punch display
  • HDR10 support
  • Wide color gamut support (NTSC): 96%
SoC Qualcomm Snapdragon 765G:
  • 1x ARM Cortex-A76-based core @ 2.36GHz
  • 3x ARM Cortex-A76-based cores @ 2.22GHz
  • 4x ARM Cortex-A55-based efficiency cores @ 1.84GHz

Mali-G57 GPU

RAM and Storage
  • 6GB RAM + 128GB UFS 2.1
Battery & Charging
  • 4,000 mAh battery
  • 40W proprietary fast charging
Rear Camera Photo:
  • Primary: 64 Sony IMX582, f/1.8
  • Secondary: 8MP wide-angle, f/2.4
  • Tertiary: 2MP Super Macro, f/2.4
  • Quaternary: 2MP Depth Sensor, f/2.4
Front Camera 16MP f/2.0 selfie shooter
Other Features
  • 3.5mm headphone jack
  • Bluetooth 5.1
  • Dual-frequency GPS
  • 5G SA/NSA
  • NFC
  • USB Type-C, USB 2.0
  • Side-mounted Fingerprint Scanner
Android Version EMUI 10.1 based on Android 10

The Huawei P40 Lite 5G packs a 4,000 mAh battery which is a downgrade from the 4,200 mAh unit on the P40 Lite.‌ But on the flip side, the phone does offer 40W fast charging which is capable of providing 70% of charge in 30 minutes, according to Huawei.

In terms of connectivity, the phone supports Bluetooth 5.1, dual-band WiFi, USB Type-C, a 3.5mm headphone jack, NFC, and 5G support. The phone comes running EMUI 10.1 based on Android 10 sans Google apps.

If that design and spec sheet looks familiar to you, then you’re not mistaken. The Huawei P40 Lite 5G is simply a rebranded version of the Huawei Nova 7 SE that launched in China last month.

The Huawei P40 Lite 5G comes in three colors: Space Silver, Crush Green, and Midnight Black. It’s available for pre-order right now and will go on sale across Europe starting May 29 for a price of €400 (~$430).


Source: Huawei Via: PocketNow

The post Huawei announces a new P40 Lite with the 5G Kirin 820, 64MP camera, and 40W charging appeared first on xda-developers.



from xda-developers https://ift.tt/3675noJ
via IFTTT