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mardi 30 novembre 2021

You will soon be able to publish iOS apps from your iPad

Swift Playgrounds was first revealed during WWDC in 2016. The app initially would only work on iPads, but Apple has recently expanded support to include macOS, too. Last June, the company announced during WWDC21 that Swift Playgrounds 4 would allow iPadOS users to publish iOS apps directly from their iPads, without needing Xcode on a Mac. It seems like the stable release of version 4 is right around the corner, for Apple is already beta testing it with a group of developers.

As 9to5Mac reports, Apple is testing the new Swift Playgrounds version with some developers. Ironically, invited participants have to sign a non-disclosure agreement (NDA) to access the TestFlight build. If you’re not sure what this app is all about, Swift Playgrounds teaches the basics of coding. It’s aimed at beginners and allows them to grasp new concepts through practical exercises. By writing your own code, you will be able to solve missions and puzzles. The illustrations are colorful and fun, but even a young adult would enjoy solving them. Advanced programmers won’t be able to learn much from it, though.

Swift Playgrounds 4 upload to App Store connect

Until now, the app doesn’t allow users to publish their projects on the App Store. However, it appears this might be changing relatively soon. When Swift Playgrounds 4 becomes public, users will be able to submit their apps for review, run them in full screen mode, preview live edits, collaborate, and more. This change would bring the iPad a step closer to becoming a laptop replacement. It’s also worth mentioning that the source has confirmed that some features require iPadOS 15.2 — which is still in beta testing. So Apple could possibly be releasing version 4 along with iPadOS 15.2 in the upcoming month or two.

Will you be building and publishing your own apps from an iPad? Let us know in the comments section below.

The post You will soon be able to publish iOS apps from your iPad appeared first on xda-developers.



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Rocket League Sideswipe launches worldwide on Android and iOS

Epic’s long-awaited Rocket League Sideswipe mobile game is now available for everyone on Android and iOS. Psyonix, the team behind Rocket League, revealed in March that it was planning to bring a new, standalone Rocket League experience designed specifically for mobiles later this year. Following the announcement, the company opened up Alpha and Beta tests for the new game in select regions, allowing select users to try out the mobile title ahead of the public release. And now, the game is officially out worldwide.

In a tweet today, Psyonix announced the global rollout of Rocket League Sideswipe on iOS and Android. The app is free to play, with in-app purchases unlocking cosmetics and Rocket Pass.

Rocket League Sideswipe follows along with the usual car soccer formula adapted from the Rocket League PC title. Matches unfold from a side-scroller view, with players competing on the field in 1v1 or 2v2 matches. The game features fast-paced, 2 min matches. You can play privately with your friends or compete with players around the world using the “Competitive Matches” mode. Rocket League Sideswipe is now available for download on the Google Play Store and the App Store on iOS.

“From the makers of Rocket League, car soccer has been reimagined for mobile devices! Get in the game with the intuitive touch controls. It’s as simple as putting the ball in your opponent’s net, but watch out! Your opponent will try to score too. Hit your boost to go faster, or use it to get off the ground and into the air to pull off some siiiick maneuvers in the air leaving your opponent in awe,” reads the game’s Play Store description.

The game is currently in the Pre-season period, allowing players to get familiar with the game and unlock customization items. Psynoix says the details about Season 1 will be shared soon. Rocket League Sideswipe is now available for download on the Google Play Store and the App Store on iOS.

Rocket League Sideswipe (Free, Google Play) →

 

 

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Xiaomi debuts the Redmi Note 11 series in India with the Redmi Note 11T 5G

The Redmi Note series of devices are extremely popular in India. Every year, Xiaomi provides a package that has solid specifications at a competitive price — a mantra that has worked wonders in a price-sensitive market like India. Earlier this year, the Redmi Note 10 series made headlines by launching with up to a 120Hz AMOLED display and a 108MP camera on the Pro Max variant. It even featured on our best phones to buy in India list for the overall value offered. Now, Xiaomi is following it up with the Redmi Note 11 series and it’s beginning with the Redmi Note 11T 5G in India.

The Redmi Note 11 series has already been launched in China. We’re expecting all the devices in the series to make their way to India gradually. But for now, Xiaomi is only launching the Redmi Note 11T 5G, which was launched in China as the POCO M4 Pro 5G. As the name clearly suggests, the Redmi Note 11T is a 5G-enabled smartphone making it the first 5G phone in the Redmi Note series in India. This is more like a successor to the POCO M3 Pro than a Redmi Note 11 series device since there are a few compromises to accommodate 5G while keeping the price low.

Redmi Note 11T 5G: Specifications

Specification Redmi Note 11T 5G
Build Polycarbonate frame + back
Dimensions & Weight
  • 163.6 x 75.8 x 8.8 mm
  • 195g
Display
  • 6.6-inch IPS LCD
  • 90Hz refresh rate
  • 450 nits peak brightness
  • 1080 x 2400 resolution
  • 20:9 aspect ratio
  • Gorilla Glass 3 protection
SoC
  • MediaTek Dimensity 810
    • 2 x 2.4GHz Cortex-A76
    • 6 x 2.0GHz Cortex-A55
  • 6nm
  • Mali G-57 MC2 GPU
RAM & Storage
  • 4/6GB RAM
  • 64/128GB internal storage
  • Micro SD card slot
Battery & Charging
  • 5,000mAh battery
  • 33W fast-charging
Security Side-mounted fingerprint scanner
Rear Camera(s)
  • Primary: 50MP, f/1.8, PDAF
  • Ultra-wide: 8MP, f/2.2
Front Camera(s) 16MP, f/2.5
Port(s)
  • USB-C
  • IR Blaster
Audio
  • 3.5mm audio jack
  • Stereo speakers
Connectivity
  • Wi-Fi 802.11 a/b/g/n/ac
  • Bluetooth 5.1
  • 5G
  • Dual-SIM
  • GPS, A-GPS, GLONASS, GALILEO, BDS
Software
  • MIUI 12.5
  • Android 11
Other Features
  • IP53 rating
  • Pre-installed screen protector
  • Case in the box

Unlike the devices in the Redmi Note 10 series, the Redmi Note 11T 5G has an IPS LCD display. While LCD displays aren’t really inferior, they are a minor step-down from the gorgeous AMOLED panels found on the Redmi Note 10 Pro. Then again, this phone is mainly for those looking for a 5G phone on a budget, so Redmi had to cut some corners. It is a 90Hz panel, though, so scrolling and navigating through the UI is going to be smooth.

In terms of internal hardware, you get a MediaTek Dimensity 810 chipset which is quite powerful. Of course, it’s a 5G-enabled SoC. But since there has been no development regarding 5G networks in India so it probably still doesn’t make a lot of sense to prioritize 5G while buying a phone in the country. Especially at this price range. 4G phones offering better specifications for the same price make more sense right now given that 5G is still a long time away from becoming mainstream in the country.

Xiaomi has surprisingly opted to put just two cameras on the Redmi Note 11T 5G. There’s a 50MP primary sensor accompanied by an 8MP ultra-wide. Generally, we see two other cameras being added onto phones in this segment, plainly for a marketing advantage. Thankfully, the two 2MP sensors for depth and monochrome shots have been dropped for good. The front houses a 16MP selfie shooter inside the hole-punch cutout.

A 5,000mAh battery is what runs the show with support for 33W fast-charging via the USB-C port. There’s also a headphone jack and an IR blaster in typical Redmi fashion. MIUI 12.5 based on Android 11 is what you get out of the box in terms of software.

Pricing and Availability

The Redmi Note 11T will go on sale from 7 December in India on both Amazon as well as Mi.com. The phone will be sold in three variants — 6+64GB for ₹16,999, 6GB+128GB for ₹17,999 and 8+128GB for ₹19,999. We’re expecting Xiaomi to launch other phones in the Redmi Note 11 series in India sometime soon, so stay tuned for those if you’re in the market to buy a good mid-range smartphone!

The post Xiaomi debuts the Redmi Note 11 series in India with the Redmi Note 11T 5G appeared first on xda-developers.



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Paranoid Android Sapphire Alpha based on Android 12 is here for the OnePlus 8/8 Pro

Following the official Android 12 announcement early last month, Google started uploading the Android 12 source code to AOSP. Soon thereafter, the Paranoid Android team started working on Paranoid Android Sapphire — the latest version of the custom ROM based on Android 12. The team has now finally started rolling out the first alpha builds of Paranoid Android Sapphire for a couple of devices.

As per a recent post on our forums, a Paranoid Android Sapphire alpha build is now available for the OnePlus 8 and OnePlus 8 Pro. The custom ROM is based on Android 12, and it packs most of the new features Google introduced in the latest OS upgrade. In addition, the custom ROM includes wallpapers from Hampus Olsson, some UI improvements to enhance user experience, and more.

If you’d like to try Paranoid Android Sapphire on your OnePlus 8/8 Pro, you can download the ROM from the XDA Forums thread linked below. However, note that you may encounter some unexpected issues since it’s an alpha release. If you’re fine with that, make sure your phone is running an Android 11-based OxygenOS build before installing the ROM.

It’s also worth mentioning that the Paranoid Android Sapphire alpha release for the OnePlus 8 and OnePlus 8 Pro has some known issues with Wi-Fi Direct and 5G connectivity. It also doesn’t support custom kernels, unless the kernel specifies that it supports Paranoid Android.

Paranoid Android Sapphire Alpha for the OnePlus 8/8 Pro

To install the ROM, download the latest fastboot zip on your phone from the link above, reboot to the bootloader, and flash the fastboot zip with “fastboot update aospa-*-image.zip”. Once that’s done, reboot to recovery and wipe userdata.

If you’d like to try other Android 12-based custom ROMs on your phone, check out our comprehensive list of Android 12 custom ROMs available on our forums. It includes ROMs for quite a few popular devices, including OnePlus flagships going back to the OnePlus 5, the Samsung Galaxy S10 series, several Redmi phones, and more.

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lundi 29 novembre 2021

Google Chat for Android receives a new bottom bar UI

Back in August Google started signing out free Hangouts accounts on Android and iOS, marking the final nail in the coffin for the service. Google is encouraging users to switch the Google Chat which is one of the two apps that constitute the Hangouts replacement (the other being Google Meet). Over the last few months, Google has given a fresh coat of paint to many of its first-party apps. And now, the Google Chat app is also getting some love.

As spotted by Mishaal Rahman, the Google Chat app for Android is getting a new UI for the bottom bar that now hides all shortcuts under a button.

The old UI consolidated everything inside one large text box, with shortcuts for Gallery, Camera, Drive, Google Meet, and Calendar appearing right below the text area. As you can see in the screenshots attached below, the new UI adds a pill-shaped text box and a “+” button on the left that reveals shortcuts for Google Photos, Camera, and other services when you tap on it. Meanwhile, the gallery shortcut now appears in the right corner just behind the send button.

Old UI Old UI

 

 

The new bottom bar in the Google Meet app is rolling out widely with the latest stable update. It’s available on my both phones running the Google Chat app version 2021.10.31.408397499. If the update isn’t live for you, you can sideload the latest APK from APKMirror.

What are your thoughts on the new bottom bar in the Google Chat app? Do you like the new design or prefer the old UI? Let us know in the comments section below.

Google Chat (Free, Google Play) →

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It’s not just you: Many T-Mobile, Verizon, and AT&T customers can’t call each other

There seems to be a pretty big outage going on between the three big carriers, and especially between T-Mobile and Verizon, as calls between them are having issues nationwide.

According to sources at T-Mobile, the issue is known and actively being worked on. The incident is described as an intermittent outage affecting customers nationwide due to a “Verizon outage”.

Support reps have been informed not to transfer customers to technical support for the issue and instead inform the customer that the company is working on a solution.

The problem seems to have started around 2 PM Eastern, with reports beginning to show up around that time via downdetector and then on Reddit. The issue appears to be ongoing, however, the number of reports seems to be diminishing.

via downdetector.com

According to The Verge, Verizon says their network is operating normally. Our sources at T-Mobile, however, say that documentation they have access to places the blame on Verizon. A report from WFAA says that both carriers deny any issues on their end.

According to another of our sources, the issue is an outage at Mavenir, a company that apparently handles VoLTE connectivity between all 3 major carriers. This seems like a reasonable explanation given how both T-Mobile and Verizon are denying issues on their sides.

It’s currently unclear what, exactly, the issue is, or when it will be resolved. One user on Reddit says that support told them the issue should be resolved by 7 PM Eastern, however that time has come and gone and the issue appears to still persist.

Texts between the carriers appear to be unaffected. In addition, anecdotally, some users are having issues calling AT&T customers as well. Issues between T-Mobile and AT&T are not yet officially recognized internally though, so it could be a case of a few random outliers.

There is currently no ETA for a resolution of the issue. At this point, no one is sure who’s fault the issue is in the first place, with both Verizon and T-Mobile denying the problem. We’ll be sure to update you here if and when we have more information.

The post It’s not just you: Many T-Mobile, Verizon, and AT&T customers can’t call each other appeared first on xda-developers.



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JetBrains reveals Fleet editor, its answer to Visual Studio Code

JetBrains is the developer of the IntelliJ platform, which powers Android Studio, IntelliJ IDEA Ultimate, PyCharm Professional, GoLand, PhpStorm, and other IDEs. However, IDEs are large applications, and can be overkill for simpler projects. JetBrains has now revealed its new lightweight editor, Fleet, which aims to be modular and compatible with just about everything.

Fleet is advertised as a lighter “next-generation IDE,” in much the same way that Microsoft created Visual Studio Code as a lighter alternative to Visual Studio. JetBrains said in its blog post, “Fleet is a different experience for those who sometimes just want an editor but also want a fully-fledged IDE, those who want to use a single tool as opposed to specialized ones, and of course for those certain scenarios that some of our existing IDEs may not cater for when it comes to distributed development.”

JetBrains Fleet

Smart Mode

JetBrains says Fleet works with Java, Kotlin, Python, Go, JavaScript, Rust, TypeScript, and JSON. The company also plans to add support for PHP, C++, C#, and HTML. There’s also an integrated terminal (that can be shared in collaborative sessions), Maven and Gradle support for Java projects, Git integration, themes, and port forwarding for remote machines. The desktop version will be available for macOS, Windows, and Linux.

Fleet is being built as a modular framework, with the front-end (what you see), back-end (indexing, analysis, navigation, advanced search, etc.), and file system functioning as distinct components. JetBrains says this will help Fleet run across many different environments, from a simple local application to a cloud-based web service.

JetBrains Fleet sounds comparable to Visual Studio Code, which also supports multiple languages, remote sessions, themes, and collaborative editing. Microsoft also just rolled out the first version of the web-based Visual Studio Code editor. Competition is always good, though, and it could help encourage Microsoft to keep improving Visual Studio Code.

JetBrains Fleet isn’t publicly available yet, but you can sign up for the Early Preview on the company’s website.

The post JetBrains reveals Fleet editor, its answer to Visual Studio Code appeared first on xda-developers.



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